object_tracker is the core package of hector_worldmodel. It listens to percept message from
detectors (e.g. heat signatures of persons or recognitions of other objects of interest in the
scene) and fuses all information to a single worldmodel state. Objects will be tracked over time
and their states can be influenced by a couple of services.
The percept to object association problem is solved either automatically based on the Mahalanobis
distance, or a unique object_id can be given in the percept message.
If a hector_nav_msgs/GetDistanceToObstacle service is available, the object_tracker can optionally
deduce the depth of objects in the scene by projection to the nearest obstacle (wall).
DEPRECATED. Please use package hector_object_tracker instead.
object_tracker is the core package of hector_worldmodel. It listens to percept message from
detectors (e.g. heat signatures of persons or recognitions of other objects of interest in the
scene) and fuses all information to a single worldmodel state. Objects will be tracked over time
and their states can be influenced by a couple of services.
The percept to object association problem is solved either automatically based on the Mahalanobis
distance, or a unique object_id can be given in the percept message.
If a hector_nav_msgs/GetDistanceToObstacle service is available, the object_tracker can optionally
deduce the depth of objects in the scene by projection to the nearest obstacle (wall).
DEPRECATED. Please use package hector_object_tracker instead.
object_tracker is the core package of hector_worldmodel. It listens to percept message from
detectors (e.g. heat signatures of persons or recognitions of other objects of interest in the
scene) and fuses all information to a single worldmodel state. Objects will be tracked over time
and their states can be influenced by a couple of services.
The percept to object association problem is solved either automatically based on the Mahalanobis
distance, or a unique object_id can be given in the percept message.
If a hector_nav_msgs/GetDistanceToObstacle service is available, the object_tracker can optionally
deduce the depth of objects in the scene by projection to the nearest obstacle (wall).